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Marvel War of Heroes. Emma Frost has six 'playable' cards in 'Marvel War of Heroes', a mobile game for iOS and Android. Some of her cards feature original art! Similar to her play type in 'Marvel: Avengers Alliance', TACTICS is her alignment in 'War of Heroes.' You can check out her stats for the following card titles at the War Of Heroes Wiki.
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MARVEL War of Heroes is a role-playing game with card battles in which players can lead SHIELD and control heroes like Iron Man, Wolverine, Spider-Man, Thor, Hulk, Captain America, Black Widow, and Halcon Eye.Players will have to collect cards, by winning them in battles or by buying them with real money. In addition, you can combine two different cards to get a better, rarer, and more powerful card. The stronger your cards are, the more powerful the enemies you will have to defeat will be.In MARVEL War of Heroes, players will have to accept different missions throughout the game. In each mission, your objective will be to defeat a big super villain, whether it be Professor Octopus, the Green Devil, Magneto, or Loki. In these missions, in addition to defeating whichever super villain necessary, you will have to face other, more minor enemies, who will only serve to make things more difficult.MARVEL War of Heroes is a great collectible card game that benefits from the collaboration of some of the original Marvel comics artists, such as Aleksi Briclot, Eisner Simon Bisley, and Francesco Mattina.
Alright, so today is officially available for GlobalDownload! Ok, so the previous date of the 14th got changed. It will be released the 18th of this month atm.Apparentlythe push back was so they could add a bunch of languages for the GlobalRelease rather than add the languages in future patches:(So, there have been a few questions posed on some different sites.1) Will you get your ass handed to you by people who have been playing?-Absolutely. There's a huge advantage to being part of a BETA.
I'veBETA'd a lot of games and it always gives me an edge, it's one of theonly perks they get. The upside though is that improving your team canbe done pretty rapidly to the point where you can compete.
If you'regood the edge they gained can be caught up in about a month of normalplay.2) Is it P2W like Rage/Marvel- Yesand no. Obviously all games have a pay process, they have to make moneyand expecting them not to is just silly.
The real question is are theygreedy about it? The answer to that is no. Players earn rare spins inevents just by earning trophies/participating. Players also can askfriends to send them a recharge for their energy.
Finally, they do havestuff where you can watch ads to earn coins.Dopaying players have an advantage? Not going to avoid that anywherereally, but the nice part is that you can catch up and they areregularly adding ways for players to earn stuff rather than take awaythose opportunities.3) Are you going to make a fan site for it?- Maybe. I've been busy (14+ hour days) constantly lately.4) Any tips for newbies?-Stay in Camp until you have a full team of Rares.
Camp Rares onlyrequire 2 pieces to make vs 4-6 as you go through. Although they'reweaker than other rares they will help you farm the other rares faster.- Special monsters give way more XP than other monsters. Useyour normal monsters to level a special and then feed that one to aRare. You'll level much faster and spend a lot less stone leveling.- Find a Troop that Raidsregularly.
The Beginner Raids aren't super hard (my player can solo the entirefirst raid in a day). You get a piece of a Super Rare monster forwinning raids so it's the best way to power up fast.- Participate heavily in events. Pretty much all players win something,but also you gain rewards by earning trophies.
You can also find EventTokens that carry over to other events and can be used to be traded for event monsters/costumes/trophies/stone.- Play through the entire story. You get experience boosts/stone/monster grabs.-Be active.
A lot of troops are willing to take friendly active memberseven if they are weak because they know that they can carry them throughraids and power them up quickly.Finally, here's a piece of art I put together:Battle Camp, Experience the Awesome. After four months of being MIA I'm back, unfortunately I just don'thave time to keep up on Marvel War of Heroes and all the best strats anymore.The truth is I found a game that has pretty much everything I could askfor in a mobile game.While Rage of Bahamut was funfor a while, the game I'm currently playing is a hell of a lot more fun.The game is called Battle Camp! I've been in the beta and helping withthe game for the last several months.I haven't beenwriting about it while I was playing because I didn't want to get introuble but now that it's about to launch I figured I'd let my readersknow about it first.So, what makes Battle Camp so much better than Marvel War of Heroes?Well, let me tell you my experience with it.Ifirst entered the game and opened the game and began designing mycharacter. At first I thought, wow I can choose from five looks, then Inoticed the customize button.
It was there I found out that I could makemy character appear thousands of different ways. I wondered how much itcost for the various vanities and I was shocked to find out nothing.The amount of customization a player can do for their character is justabsurd. There are also tons of costumes players CAN purchase though that look pretty funny/weird/cute/awesome.So, after completing my character I entered thegame. The combat system is like Puzzles and Dragons (for any who haveplayed it). This is just a grossly better system over the TCG model. Allof the movement and gem matching was seamless and I found being able todetermine my attacks with a combination of skill+monster stats reallyrefreshing.At this point the similarities to Puzzlesand Dragons ended. My avatar was in a zone in the world and immediatelystory dialog came up and began sending me on various quests.
The amountof story+quests in this game borders on full MMO status. The story isalso funny with tons of puns if you read to catch them.So,what next? Farm, farm, farm for monsters which I always find to be afun part of a game. Farming in Battle Camp isn't nearly as brutal as itis in Marvel. I spent about 5-10 minutes an hour playing trying to gatherup pieces of rare monsters. As I gathered more and more rares I endedup joining a Troop (Battle Camps version of Guilds/Orders).That'swhere the game started getting really addicting.
The troops have builtin chats, raids that players can do, and troop pets for the team toraise (plays an important role in one of the events). Ultimately throughraiding with the rest of the troop I was able to accumulate a bunch ofhigher rarity monsters and evolve them.
After that it's just fun towatch your damage cap rise and rise in raids.Now,that's not all there is to do otherwise I would have been bored already.Much like Marvel there are several events. There are Troop Wars which pittroops against each other (sort of like Shield Training but different), thereare Raid Events where the troop gathers items together to battle uniqueraid bosses, and also a dungeon event where players battle their waythrough waves of challenge mode caves to earn tokens and battle a boss.All of the events are extremely fun and each has their own unique story.PvPdeserves a special mention because it's real head to head.
Playersbattle against other live players to see who is more skilled on theboard as well as who has the better monsters. Obviously monsters give anedge (sometimes insurmountable, sorry commons don't beat epics unlessthe other guy forfeits), but the cool part is that I have on a regularbasis crushed people with pets much rarer than mine. Becauseskill plays a role.Overall, I'm sure I'm forgettingabout something but I figured any of my readers deserved to know why Ihaven't been commenting/playing Marvel War of Heroes. I would love to see youall in Battle Camp though.It is on iOS only right nowwith an android version scheduled later this year. It doesn't getreleased in the US until the 14th but if you want to get in early Canadais one of the beta countries so you can download it in the canadian appstore.If you do decide to join me in game please use my referral code!
And as always, IGN Lucarda.p8cgzp. Marvel War of Heroes newest event Deadpool Bootcamp is the same as the other raid events so you could just as easily read those posts for a lot of the information and it will still be the same.
That information being:1) If you want to rank well you need raider cards, the higher the rarity the better.2) Loaning out raid cards to friends when you sleep and them loaning them to you are both great ways to maximize points while minimizing cost.3) Some people will let you rent theirs if you have collateral. (I still recommend only using people you know because your collateral is worth far more after the event)4) Be highly active but passive for the first half (attack but don't use RDS/PP)5) Use all your stored RDS/PP for enraged bossesGroup RaidingThose are the cliff notes. But this time I'm going to talk about something that not a lot of people do. Group sharing/questing. This is a great way for lower level Alliances to do well.During Shield Training people are able to coordinate so several are on at once but during Raid Events it very much becomes an every man for themselves attitude. I'm not saying this is wrong, the requirement of Raider cards makes it being a group activity tough.
But it's not impossible.Attacking other peoples raid bosses gives you a damage bonus, and every little bit helps. If you reasonably got 10-20 Alliance members on simultaneously when enraged bosses were popping up and did some power summoning of bosses you could give yourselves quite a bonus.The way it would work is you attack only your enraged bosses.
Attack them once then share. If everybody does this once, not only will you get a damage bonus for enraged but you will also get one for supporting a friend. With everybody doing it, everybody would benefit.
It also would turn a boring solo grind activity into something a little more fun if you set up a few times to do this after enraged bosses started popping up.It's also a nice way for people who maybe can't afford the best raider cards to get an edge.DeadpoolDeadpool will be insanely priced. I'm not sure how high he will go, but I believe he'll be higher than any of the other reward cards. The reason for this is two things. The first is that he is a top notch speed card with a Relatively High Proc to pure attack. This is the card people stacking Spider-man have been waiting for. Second, come on, that art is hilarious and unique.So, if you were going to push in a Raid Event this year.I'd recommend this one. So, by now people should know enough about Shield Training to make some valid strategies and how to do well.
If you don't, check back at some of my previous posts regarding it.Instead, I'd rather address things people do that are just bad decisions. So, here is my list of things I see people doing because somewhere they think it gives them an advantage.1) Not Building WallsI understand that people think of these as 'free points' but the amount of points per attack power players get from destroying a wall is much lower than the points per attack power a player can get from attacking a player.2) Single Card DefenseI don't get this one. Apparently people haven't realized yet that they are penalized for using single cards on defense? If you don't believe me.attack somebody with a single card assigned.
You can attack them over and over again while receiving full or near full points. Don't do it.3) Lockout StrategyIt doesn't work. People who use this strategy are simply saying.' I plan on losing, but I plan to take all the fun out of the game while doing it.' An active team can still accumulate far more points.
Now, can you do it? Yes, but you're a dick ruining the game for others and your odds of winning aren't actually increased.4) Minimum Attack/Defense RequirementsThis is something that's been around since Rage. Realistically, it's not a good determiner of how people will do. Instead you want to ask them how much PP they are willing to spend. People will aim for players they can beat naturally.
But some players with high stats will merely do the minimum and do nothing after that. It's important to find members who are willing to throw down, not just members stats.Those are my big four. But for those who don't know, the keys to winning are:1) Active Players2) Coordinated Battles3) Solid PP stockpiles4) Strong enough decks to break defenses5) Good Attack/Defense Leaders. So, I anticipated a Hydra event for some time so it's good to see one showing up.
Red Skull is one of my favorite villains, even though Captain America is a little 'too good' for my taste in heroes.First things first. I'd like to address the Raider Card Changes. I get that people are getting continually frustrated at the diminished value of Raid Reward Raider Cards. The fact that an SR Raid Reward has not only less boost than its purchased equivalent, but less boost than its Rare equivalent is pretty annoying.And I have to say, I am very disappointed in the change. For high level players this change makes very little difference, but for low level players this change makes rising in rank even more difficulty.Couple this with the changes to Personal Power Packs being given out, I struggle to think of how low level players can improve their decks without spending money. I feel these change will cause the game to lose players faster as they hit a wall in improving their deck.Now, on the upside. The value of PP had been diminishing, actually down to about seventy five cents per PP.
This was partially due to how easy it was to get Personal PP during the Raid Event. So, the one thing we can look forward to is PP increasing in value back up to its dollar hopefully (but generally when things drop they don't go back up). This of course.will make it even harder for new players to get ahead.Overall, these changes are bad. And a game that had a possible shelf life of 2 years probably has a shelf life of one as a result of them. This is due to the fact that these changes increase the chances of losing new players, and veteran players will leave naturally. I find it hard to believe that given these changes that Marvel won't be losing players at a higher rate than which they gain them.That's enough of a rant there about the changes.Captain America vs Red SkullSo, for this event obviously there are certain tricks.
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Trick number one is ideally you don't want to use any of your RDS bars until enraged bosses come along. This way the damage done is significantly more. On top of this, try to stack as many raid cards as you can for the bonus damage.Trick number two involves retrieving prizes from raid bosses. Ideally, you want to let the inbox for your prizes get to the full 30 max before accepting them. The idea behind this is you will summon weaker bosses making them easier to finish and get RDS bars.
If you gradually prizes as you beat the bosses, you will gradually get tougher bosses. This will mean that you may have 15 battles that take 2 RDS each instead of 30 that take 1 RDS each.Trick number three involves teamwork. Ideally you'll want to target shared bosses regularly. If your Alliance set aside a two hour period during enraged bosses where you all farm enraged bosses, hit them once, then share them, you can look forward to a bonus as well. This boost to damage is welcome because it promotes active participation.Trick number five involves renting/borrowing cards.
Players all have a limited amount of time they can play and need to sleep. A strong alliance with good bonds will often be able to pass around cards for people to use even if they didn't purchase them.Finally trick number six is to know your damage. I try to always hit the highest level boss available with a 1 RDS, a 3 RDS and a 6 RDS attack. I normally write these down so I know how much to use on certain bosses. Then when enraged come along you just triple it.Anyway, Good luck on the event.
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